Synthetic Heart Take II#1948
Conversation
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all I'm gonna say about this, is that I feel it to be too powerful to be a trait selectable on any species... I'll hold my tongue on exact criticisms unless asked. |
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The amount of people who are going to be torn up by combat mechanites is IMMENSE. |
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I feel like this removes a significant amount of what makes Synths special, and I say that as a person who would LOVE to have this trait as an option for a planned remake of my character, Apollo. Instead, a better option would be the ability to give Synths more conventional markings, rather than restricting them to exclusively their own. |
How... is that "better"...? Unless you mean, like, unlock tail markings to make them less forced-lizard? |
About the PR
Adds a Synthetic Heart trait that replaces your heart with
OrganSynthHeart. Works the same way an actual of said heart would.This PR was recreated because GitHub is a stable platform
Why / Balance
This trait is quite powerful, so I've opted to make it cost a huge 16 points - meaning you HAVE to take some downsides if you want it.
There also aren't really many ways to play a biomechanical/synthetic/etc character with non-insignificant mechanical changes other than playing a Protogen, IPC, or Synth - and each of these have their own specific appearances that mean they may not be suited for everyone.
Technical details
How to test
Pick the trait, spawn in, and
bang stick 200dmgyourself.Use a bruizine injector and see that it heals you anyway.
Spawn in a Synth, remove
BlockInjectionComponent, and yoink their nanites.Inject them into a character with the trait, and notice that it heals them.
Media
Breaking changes
Changelog
🆑 Illumos